Moral of the story: probably should do trees, unless you make sure you can manage the feeders well. However, I do believe that regular trees increase the chances of Gastric Poisoning, which basically is a run-killer, due to its two-month research time. Very much, the dinosaur AI prefers trees to anything from the feeders, and with the herbivore feeders being occasionally unresponsive, they’re kind of important.
By not making rivers, you invest a couple hundred or so, but get full control on placement, and can use it to keep dinosaurs near particular spots.
East-West rivers are good, North-South are not as good. By contrast, having a river by your park can impede growth. By building near rivers, you can penny pinch in the early game. Rivers are good for natural water sources. After that, you have trees and rivers to toggle. What stays universal is the elimination of mountains, and the maximization of land area. So, generally, I find that you can really go two ways to maximize your effectiveness. You have no time limits on this, as timing starts on loading in. Picking your island is your first decision. Generally, you should come to be familiar with the starter sites, as that knowledge will let you know if you need to check for a reset. I’d go out on a limb and suggest Acro-Para is the second most viable starting pair, since Torosaurus is a very common fossil. It is beneficial in some regard if you sell Acro fossils, so the investment may be better, but it is heavily RNG dependent. A 4-star carnivore, Acro will be great for rating in the short term, but requires increased cost for the enclosure and leaves a decreased security rating unless you commit to Medium Security Fence as one of your first researched items. Meanwhile, the riskier combination comes from Acro. A 1-Year Para start is extremely viable, and arguably the easiest route to get through resetting. With the most common combinations giving a shared enclosure for a 3-star Para and a 2-star Toro, this reduces budgetary tightness in the early game. However, I have not gotten this particular combination before, and I imagine that it will only come into play if this game gets a highly-optimized route as a major factor.
Theoretically, the best start in the game might be in Pachy-Ankylo start, letting you reap the benefits of one shared enclosure and a 4-star dinosaur, with the 2-star Pachy instead of a 1-star Dryo that a Stego-Dryo has, plus a 3-star to earn in Albertosaurus versus only 2-star Ceratosaurus. Again, there is likely some viability to Alberto-Ankylo start. With an Alberto-Pachy start, you must commit resources to two enclosures with dinosaurs of a star rating equal to those of Hell Creek A. The only reason to potentially use this site is in the condition of either a Stego-Cerato starting group, or a Stego with 1 Year at the outset. Dryosaurus, a 1-Star dinosaur, will only hurt you when compared to either alternate dig site. I can confirm that, at the very least, this is true of Hell Creek A. So far as I am aware, all combinations are possible. There are three dig sites, each with three dinosaurs, two of which are unlocked immediately (one with 1 Year lifespan, one with 6 Months). A lot of it is hypothetical, stuff I intend to test to see what is most optimal, or viable enough to work in some capacity.įirst thing’s first are the starting dinosaurs. I think it was balanced pretty loosely when we first released it, and the game would actually be even more fun if it were balanced to be a bit more challenging, and the player would have to build their part a bit more gradually, and be a bit more strategic about pleasing the different sorts of visitors, and pairing up dinosaurs in each enclosure, etc.So, I decided to document a bit of what I think might be useful for JP:OG speedrunning based on my playtime over the years on a casual level, with some application mixed in with higher-speed play. I'd love to see the game re-balanced a bit, and released.
I helped create the game on PC at Bluetongue here in Australia (RIP), doing some Game Design work on the user interface for all the buildings and things. You can't invite this user because you have blocked him.
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